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Everyone Dies
Caldari
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Posted - 2008.04.25 22:48:00 -
[1]
MWDs should be nerfed 50% across the board |

Everyone Dies
Caldari
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Posted - 2008.04.29 15:01:00 -
[2]
Edited by: Everyone Dies on 29/04/2008 15:01:39
Originally by: Kimater Ive not read the whole post so not sure if this has been said but if you nerf mwds then you nerf all gallente blaster ships which all in all will make them fairly pointless.
They just need them to get in blaster range not nanofag around in a circle avoiding all damage. If MWD were removed this game would go on the same.
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Everyone Dies
Caldari
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Posted - 2008.04.30 13:45:00 -
[3]
Originally by: Captain Sonata When fighting Nanos, I have to run my MWD even when the enemy is 90% webbed just to be able to keep up, as they run away at 600m/s(for cruiser sized), 1000m/s(for ceptors) WEBBED! And if they happen to have a web themselves I'm dead. Yeah, Nano doesn't need a nerf at all(sarcasm).
N E R F
T H I S
F A G G O T R Y
This I've seen many vagabonds double webbed but still going 1000m/s, how is that not overpowered?
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Everyone Dies
Caldari
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Posted - 2008.05.02 20:55:00 -
[4]
Originally by: NightmareX
Originally by: Doctor Mabuse Nano will be nerfed and its coming soon.
Yes that's right, but i really hope that you already knows that nanos will be nerfed for ships that are not meant to be fast. So a Vagabond wont get changed .
vagabond is the main culprit so hopefully it will be nerfed MORE than the other nanoships. |

Everyone Dies
Caldari
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Posted - 2008.05.03 07:53:00 -
[5]
Originally by: Ruciza Imagine the devs would nerf the LSE to the effect that nanohacs and recons can only fit one.
that's actually a good original idea.
and tripling the mass of all hacs since they are HEAVY assault ships  |

Everyone Dies
Caldari
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Posted - 2008.05.03 07:55:00 -
[6]
Edited by: Everyone Dies on 03/05/2008 07:57:57
Originally by: Liang Nuren
Originally by: Goumindong
The current state of speed is completely and utterly broken, it pushes new players out of the game, it pushes less experienced players out of the game and it pushes people who don't want to fly super-fast ships out of the game.
You just almost seem to making the argument that the very existence of the Vagabond itself (which is quite possibly the most balanced of nano cruisers) is going to kill Eve.
Oh noes, Eve is DEAD if we don't nerf the Vaga out of existence!!!!!
....
?!
-Liang
how is the Vagabond the most balanced of nano-hacs? a nano-vagabond is probably the fastest of all the nano-hacs without even needing a snake set.
increase the vagabonds mass and decrease it's a agility and lower it's speed bonus then only it will be balanced. Newbies have to know that people supporting these nanoships only say ships like the vagabond or nano-curse are balanced because they use them. |

Everyone Dies
Caldari
|
Posted - 2008.05.03 15:28:00 -
[7]
Originally by: Doctor Mabuse Edited by: Doctor Mabuse on 03/05/2008 11:40:42
Originally by: NightmareX
Ship description based stats ftl I think.
Originally by: NightmareX Grow up noobs, learn to adapt to the game instead of whining.
Adapt of GTFO.
My look forward is watching all the nano pilots following their own advice of the last 6 months or so and adapting after their ships can't go 'wooooosh! can't catch me!' anymore. Alternatively they may all leave I suppose...
I hope it's the latter and when they come screaming to the forums after their precious significantly overpowred ships are nerfed to hell the tears will taste sweet.
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Everyone Dies
Caldari
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Posted - 2008.05.04 03:00:00 -
[8]
Originally by: Hardcora could be much easier...
1. idea: max. speed-limit for all shiptyps:
bs: max. 1500m/s bc: max. 2000m/s crusier: max. 2500m/s (vaga gets a role bonus +100% because this is the only ship that has to be nano) destroyer: max. 3000m/s frigs: max. 3500m/s - 4000m/s (role bonus for interceptors +100%)
if the ship goes more as his speed limit allows he will get structure dmg and will die.
something like that because zealots that go over 7 km/s is way too fast even for amarr ships or crows with 24km/s max speed.....
2. idea a mwd cool down:
mwd has more power as it has atm and a higher duration but after you used it you have a cool down counter from 10 - 20 seconds before u can use it again
3. idea speed mods getting a higher penalty:
you are only allowed to fit max. 2 speed mods of each kind in your ship including rigs (polys, auxiller thrusters)
have fun....
Another great idea
/signed. |
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